EN↔DE Game Localization
I offer EN↔DE game localization (EN→DE and DE→EN) for studios that want natural, player-friendly text without losing tone, humor, or gameplay clarity.
Selected projects
- Mars Vice (Rho Labyrinths GmbH, EN→DE): ~75,000 words covering dialogue, UI, and item text; handled linguistic edge cases including neo-pronouns, wordplay, and pop-culture references.
- Mabinogi (Nexon, JP→EN): localization of in-game content, UI text, and narrative elements.
- Big Trouble in Little Dino Park (EN→DE): full narrative translation (~7,300 words).
- Xbox Fitness (Microsoft, EN→DE): subtitle translation for fitness content.
What I localize
- In-game dialogue and narrative text
- UI and menu strings
- Tutorials and quest text
- Store pages and marketing copy
- Patch notes and update messaging
Why clients hire me
I combine translator expertise with practical development experience, which means I can work directly with localization files and workflows (including structured string data) while keeping implementation constraints in mind.
Typical workflow
- Glossary and style alignment
- Translation and adaptation for German players
- Consistency checks and terminology QA
- Delivery in your required format
If you need support for your next release, send your language pair, content type, word count, and timeline via the contact form.