EN↔DE Game Localization

I offer EN↔DE game localization (EN→DE and DE→EN) for studios that want natural, player-friendly text without losing tone, humor, or gameplay clarity.

Selected projects

  • Mars Vice (Rho Labyrinths GmbH, EN→DE): ~75,000 words covering dialogue, UI, and item text; handled linguistic edge cases including neo-pronouns, wordplay, and pop-culture references.
  • Mabinogi (Nexon, JP→EN): localization of in-game content, UI text, and narrative elements.
  • Big Trouble in Little Dino Park (EN→DE): full narrative translation (~7,300 words).
  • Xbox Fitness (Microsoft, EN→DE): subtitle translation for fitness content.

What I localize

  • In-game dialogue and narrative text
  • UI and menu strings
  • Tutorials and quest text
  • Store pages and marketing copy
  • Patch notes and update messaging

Why clients hire me

I combine translator expertise with practical development experience, which means I can work directly with localization files and workflows (including structured string data) while keeping implementation constraints in mind.

Typical workflow

  1. Glossary and style alignment
  2. Translation and adaptation for German players
  3. Consistency checks and terminology QA
  4. Delivery in your required format

If you need support for your next release, send your language pair, content type, word count, and timeline via the contact form.